Community engaged learning activities emphasizing on human-centered design approaches. Learners range from 10-18 years of age.
In a week long program, middle school students practice mapping their generational origins through multi-learning experiences. From desktop research to tactile exercises, students are able to visualize mapping at every step.
Ideation, Prototyping, & Simulation
Over a course of 10 workshops, 4/5th grade students innovate through making. In response to the inequity of black and brown owned business in America, students create a business idea that doesn’t exist. The idea is drafted via play-doh, solidified with legos, and simulated through game playing. Toothpicks and marshmallows are used to created the infrastructure of their business idea.